Poker Half Kill

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Robert Woolley

In this mini-series within a larger series of articles for those new to live poker, I've been discussing all of the different kinds of buttons that you might encounter at casino poker tables. There's much more to explain, so let's get right to it.

The Kill & Half-Kill Buttons

'Kill' is one of those words that has a specific and non-obvious meaning in poker that seems completely divorced from its more familiar use outside of the game.

In poker, a 'kill pot' means a hand in which the stakes of the game are doubled from their usual amount. For example, when the 'kill' is on, the bets in a $2/$4 fixed-limit Omaha hi/lo game suddenly become $4 and $8, although usually the blinds remain the same.

Additionally, the player who triggered the situation is required to seed the pot with some amount, usually double the regular big blind. A 'half kill' means that the stakes are raised by 50 percent — in the example given, to $3/$6. You will never find both a full kill and a half kill being employed in the same game; it's one or the other, or neither, never both.

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What causes a kill or half kill to go into effect? The most common triggers are (1) a player winning two pots in a row, or (2) a player winning a pot over a certain threshold amount. Again, these will never both be possibilities in one game.

Game

The other side of a 'kill' button will usually say either 'no kill' or 'leg up.' 'Leg up' is the term for a player who has just won a pot; it means if he wins the next hand, too, he will be required to 'kill' the pot after that with that extra double blind. If that happens, the dealer will flip the button so that the 'kill' (or 'half kill') side is up.

If the casino is using the pot-size trigger, the dealer will usually keep the 'kill' button either in the tray until a player wins a qualifying pot, or will keep it nearby with the 'no kill' side up until the kill is in effect.

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I realize that this all sounds complicated just reading about it, especially if you have not encountered this kind of game before. After doing it a time or two, though, you'll find that it all makes perfect sense and you'll wonder how you could ever have been confused about it.

The All In & Call Buttons

I lived and played poker in Vegas for a couple of years before I first started to see 'All In' and 'Call' buttons.

They are a fairly new development, and they seem to be getting more widely adopted, in both cash games and tournaments.

There is no mystery to these buttons. The dealer places the 'All In' button on the table in front of a player who has either moved all of his chips forward, or has made a verbal declaration that he is 'all in.' If another player calls that bet, that player will get the 'call' button.

The purpose of these is simply to add a visual cue to these important actions, lest any player miss them from inattention, excessive ambient noise in the poker room, or for other reasons. It is hoped that placing these markers on the table will reduce the number of times that an argument breaks out along the lines of, 'I didn't hear him say he was all in! I wouldn't have called if I had known that!'

The Overs Button

Use of the 'Overs' button is sufficiently rare that you'll probably have to go out of your way to find it. In six years of regular play in Las Vegas, I only saw them being used in two casinos.

The basic idea is that these buttons turn a limit game into a no-limit game under certain conditions. Each player can choose to either have or not have an 'overs' button. If at any point in the hand, the only players left contesting the pot all have an 'overs' button, then the betting changes to no-limit.

Personally, I don't like playing this way. I want my game to be either limit or no-limit. I don't mind if it changes between hands, as in a mixed game, but I don't want the structure of the betting to change in the middle of a hand. But some people find it to be great fun to suddenly have a pot become turbo-charged.

The Third Man Walking Button

Half Kill Poker

Fortunately, the 'Third Man Walking' button has nothing to do with a depressing Sean Penn movie. Rather, some casinos have what they call a 'third man walking' rule, and this button signals that the rule is in effect.

The rule is intended to prevent a cascade or domino effect of players taking breaks. Some players severely dislike playing with several empty spots at the table. Such players will either take a break or just refuse to participate if three or more other players are simultaneously absent.

Of course, each such refusenik reduces the size of the game and is liable to trigger others to sit out, too. In this manner, three people gone can cause what had been a lively game to grind to an immediate halt.

To combat this, the 'third man walking' rule says that a maximum of two players can be absent from the game at once. If a third person — it can be man or woman, of course (don't blame me for the sexist name, I didn't make it up!) — also decides to take a break, the player can only be gone until the big blind is due. If the player has not returned by then, the chips are picked up and the seat is given away to whomever is next on the waiting list. That way, even if a game has three people missing, it isn't for more than one round of play.

The 'third man walking' button, then, is put in front of the seat of a player who steps away from the game when two other players are already absent. It serves both as a warning that the rule is in effect, and a promise to the remaining players that they won't be three people short for very long. Only a minority of casinos have this rule, so most likely you won't run into the situation, but it's best to be aware of it just in case.

Poker Half Kill

All right, that puts us about three-fourths of the way through the catalog of poker-table buttons. Next week we'll get the subject all buttoned up.

Thanks to Dominick Muzio at the TI poker room and to Kristi Smith of the Mirage poker room (both in Las Vegas) for the photographs. Robert Woolley lives in Asheville, NC. He spent several years in Las Vegas and chronicled his life in poker on the 'Poker Grump' blog.

  • Tags

    cash game strategytournament strategylive casino pokerbeginner strategyrulesetiquettebuttons
Kill Pot – A pot in which the betting limits are increased, due to certain conditions being met.
Some poker games are spread as 'Kill games.' When a game is played with a kill, by rule, the betting limits are increased when certain conditions are met. These conditions can vary depending upon the type of poker game that is being played, and upon house rules. How the kill pot is played out procedurally is also subject to house rules, and these can be different from casino to casino.
Half

The other side of a 'kill' button will usually say either 'no kill' or 'leg up.' 'Leg up' is the term for a player who has just won a pot; it means if he wins the next hand, too, he will be required to 'kill' the pot after that with that extra double blind. If that happens, the dealer will flip the button so that the 'kill' (or 'half kill') side is up.

If the casino is using the pot-size trigger, the dealer will usually keep the 'kill' button either in the tray until a player wins a qualifying pot, or will keep it nearby with the 'no kill' side up until the kill is in effect.

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I realize that this all sounds complicated just reading about it, especially if you have not encountered this kind of game before. After doing it a time or two, though, you'll find that it all makes perfect sense and you'll wonder how you could ever have been confused about it.

The All In & Call Buttons

I lived and played poker in Vegas for a couple of years before I first started to see 'All In' and 'Call' buttons.

They are a fairly new development, and they seem to be getting more widely adopted, in both cash games and tournaments.

There is no mystery to these buttons. The dealer places the 'All In' button on the table in front of a player who has either moved all of his chips forward, or has made a verbal declaration that he is 'all in.' If another player calls that bet, that player will get the 'call' button.

The purpose of these is simply to add a visual cue to these important actions, lest any player miss them from inattention, excessive ambient noise in the poker room, or for other reasons. It is hoped that placing these markers on the table will reduce the number of times that an argument breaks out along the lines of, 'I didn't hear him say he was all in! I wouldn't have called if I had known that!'

The Overs Button

Use of the 'Overs' button is sufficiently rare that you'll probably have to go out of your way to find it. In six years of regular play in Las Vegas, I only saw them being used in two casinos.

The basic idea is that these buttons turn a limit game into a no-limit game under certain conditions. Each player can choose to either have or not have an 'overs' button. If at any point in the hand, the only players left contesting the pot all have an 'overs' button, then the betting changes to no-limit.

Personally, I don't like playing this way. I want my game to be either limit or no-limit. I don't mind if it changes between hands, as in a mixed game, but I don't want the structure of the betting to change in the middle of a hand. But some people find it to be great fun to suddenly have a pot become turbo-charged.

The Third Man Walking Button

Half Kill Poker

Fortunately, the 'Third Man Walking' button has nothing to do with a depressing Sean Penn movie. Rather, some casinos have what they call a 'third man walking' rule, and this button signals that the rule is in effect.

The rule is intended to prevent a cascade or domino effect of players taking breaks. Some players severely dislike playing with several empty spots at the table. Such players will either take a break or just refuse to participate if three or more other players are simultaneously absent.

Of course, each such refusenik reduces the size of the game and is liable to trigger others to sit out, too. In this manner, three people gone can cause what had been a lively game to grind to an immediate halt.

To combat this, the 'third man walking' rule says that a maximum of two players can be absent from the game at once. If a third person — it can be man or woman, of course (don't blame me for the sexist name, I didn't make it up!) — also decides to take a break, the player can only be gone until the big blind is due. If the player has not returned by then, the chips are picked up and the seat is given away to whomever is next on the waiting list. That way, even if a game has three people missing, it isn't for more than one round of play.

The 'third man walking' button, then, is put in front of the seat of a player who steps away from the game when two other players are already absent. It serves both as a warning that the rule is in effect, and a promise to the remaining players that they won't be three people short for very long. Only a minority of casinos have this rule, so most likely you won't run into the situation, but it's best to be aware of it just in case.

All right, that puts us about three-fourths of the way through the catalog of poker-table buttons. Next week we'll get the subject all buttoned up.

Thanks to Dominick Muzio at the TI poker room and to Kristi Smith of the Mirage poker room (both in Las Vegas) for the photographs. Robert Woolley lives in Asheville, NC. He spent several years in Las Vegas and chronicled his life in poker on the 'Poker Grump' blog.

  • Tags

    cash game strategytournament strategylive casino pokerbeginner strategyrulesetiquettebuttons
Kill Pot – A pot in which the betting limits are increased, due to certain conditions being met.
Some poker games are spread as 'Kill games.' When a game is played with a kill, by rule, the betting limits are increased when certain conditions are met. These conditions can vary depending upon the type of poker game that is being played, and upon house rules. How the kill pot is played out procedurally is also subject to house rules, and these can be different from casino to casino.
Kill games are typically played with either a full kill or a half kill. The difference between a full kill and a half kill is in the amount that the limits are raised once the conditions for a kill are met. With a full kill, the betting limits are doubled, so that a 4/8 game becomes an 8/16 game, so long as the kill conditions continue. With a half kill, the limits are raised by 50% rather than 100%, so that a 4/8 game becomes 6/12. Occasionally, you will see a game with a 3 and 6 chip betting structure have a 1/3 kill. This just means that the bets increase from 3 chips and 6 chips, to 4 chips and 8 chips, when the kill is in play.
When a player meets the conditions required for a kill pot to take place, the dealer places a 'kill button' in the pot before pushing it to the winning player. Possession of this button by any player, rather than the dealer, indicates that a kill pot is underway. The player who possesses the kill button is obligated to 'post the kill' This means that they must post a blind wager, in addition to the game's regular blinds, equal to one small bet at the new, higher betting limit. If the player who is killing the pot (known as 'the killer') is in the blinds, this wager will fulfill his blind obligation, in effect replacing his blind, and he will not have to post both. If the game is a full kill, the killer will typically have to post twice the amount of the big blind. If the game is a half kill, the killer will only have to post 150% of the big blind. House rules dictate whether the killer acts in turn or has last action before the flop.
The kill condition is used primarily in Hold'em games and Omaha Hi-Lo games (also called Omaha Eight or Better or O8), although you may occasionally see it used in other types of poker games as well. The kill necessarily operates differently between Hold'em and O8, because the games are so different. The most important differences are the conditions which trigger the kill, which are not at all alike.
Omaha Eight or Better is a Hi-Lo split game, which means that much of the time the best (high) hand and lowest (low) hand split the pot. However, in order for this to happen, the low hand must qualify, or by rule it cannot be considered for low. In Omaha Eight or Better, the 'Eight or Better' describes the qualifier for low hands; it means that in order for a hand to be considered as a low it must contain five unpaired cards of eight or lower. If no low hand qualifies, the high hand wins the entire pot. In order for a kill pot to be triggered in an O8 game, two conditions must be met. The first condition is that the pot must be scooped by one player. This can happen either because no low hand has qualified, or because the same player has made both the best high hand as well as the best low hand. The second condition is that the pot must meet a minimum threshold, generally about ten to fifteen small bets in size. If either of these conditions is not met, the kill is not triggered, and normal play continues until one is.
The kill is triggered, quite differently in a Hold'em game. Typically, a kill is triggered in a Holdem game when a player wins two or more consecutive qualifying pots. Since qualifying takes place over the course of multiple hands in a Holdem game, a two sided kill button is used to keep track of the stages. The two stages are called 'leg up' and 'kill,' and they are printed as such on the kill button, one on each side. Initially, the kill button is placed on its 'leg up' side, and is part of the pot. The winner of the pot retains the button and now has a 'leg up.' If they lose the next hand, they surrender the leg up button to the winner of the pot. If instead they win the next pot, they will have fulfilled the conditions for a kill. This would require them to flip the button to its 'kill' side and post the kill. If the killer wins the kill pot, another kill pot ensues on the subsequent hand, ad infinitum. As soon as the killer loses, the button is surrendered as a leg up button to the winner of the pot. By rule certain conditions, such as a split pot, constitute a 'walk,' rather than a 'win' when considering kill qualification. A 'walk' simply means that there is no change in kill status, and players must carry through their buttons to the next hand dealt.
Kill games are frequently favored by the house because they can often increase the amount of revenue that the house can take in from the game. This is partly because the action on a kill pot is artificially increased through the implementation of the kill. Both the raising of the stakes and the posting of additional blinds contribute to the increase in action on kill pots. Players tend to either love or despise the kill condition, depending upon whether or not they are comfortable with the increase in action it brings.
See also straddle.

Poker Half Kill Devil

Usage: Killing the Pot, Killed the Pot, Half-Kill, Killer Posted the Kill
Previous Poker Term: Kicker

Poker Half Kill Game


Poker Half Kill 2

Next Poker Term: Lay Down



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